{"id":919852,"date":"2024-10-07T17:04:38","date_gmt":"2024-10-07T21:04:38","guid":{"rendered":"https:\/\/glaad.org\/?p=919852"},"modified":"2025-02-19T12:36:39","modified_gmt":"2025-02-19T17:36:39","slug":"authenticity-vs-agency-how-video-games-can-do-right-by-their-lgbtq-characters-without-sacrificing-player-freedom","status":"publish","type":"post","link":"https:\/\/glaad.org\/authenticity-vs-agency-how-video-games-can-do-right-by-their-lgbtq-characters-without-sacrificing-player-freedom\/","title":{"rendered":"Authenticity vs. Agency: How Video Games Can Do Right by Their LGBTQ Characters Without Sacrificing Player Freedom"},"content":{"rendered":"<p><b><i>This piece contains major spoilers for Life is Strange (2015).<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400;\">In 2022, Supermassive Games released <\/span><i><span style=\"font-weight: 400;\">The Quarry<\/span><\/i><span style=\"font-weight: 400;\">, a game which \u2013 like the studio\u2019s previous titles<\/span><i><span style=\"font-weight: 400;\"> \u2013<\/span><\/i><span style=\"font-weight: 400;\"> blends survival horror gameplay with an interactive movie experience. Inspired by <\/span><a href=\"https:\/\/www.wired.com\/story\/the-quarry-horror-video-game-movies\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">80s horror flicks<\/span><\/a><span style=\"font-weight: 400;\"> like <\/span><i><span style=\"font-weight: 400;\">Friday the 13th <\/span><\/i><span style=\"font-weight: 400;\">and <\/span><i><span style=\"font-weight: 400;\">An American Werewolf in London<\/span><\/i><span style=\"font-weight: 400;\">, it introduces a motley crew of camp counselors and tasks the player with keeping them alive. <\/span><i><span style=\"font-weight: 400;\">The Quarry <\/span><\/i><span style=\"font-weight: 400;\">also broke new ground by including Supermassive Games\u2019 first same-gender kiss via a game of truth or dare where Ryan, played by out queer actor Justice Smith, has the opportunity to kiss fellow camp counselor Dylan. Regardless of whether the player initiates the kiss, Dylan speaks candidly about his interest in Ryan, and the two are given opportunities to flirt and, more importantly, confide in one another between moments of peril. And yet, despite both Ryan and Dylan being able to die in various barbaric ways if players make a wrong choice or fail to react quickly enough in dangerous situations, <\/span><i><span style=\"font-weight: 400;\">The Quarry <\/span><\/i><span style=\"font-weight: 400;\">never feels hostile to its queer characters.<\/span><\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">Who&#8217;s team Dylan x Ryan? \ud83d\udc98 <a href=\"https:\/\/twitter.com\/hashtag\/TheQuarry?src=hash&amp;ref_src=twsrc%5Etfw\">#TheQuarry<\/a> <a href=\"https:\/\/t.co\/C9NGs9Xapr\">https:\/\/t.co\/C9NGs9Xapr<\/a><\/p>\n<p>\u2014 Supermassive Games (@SuperMGames) <a href=\"https:\/\/twitter.com\/SuperMGames\/status\/1537360384352563201?ref_src=twsrc%5Etfw\">June 16, 2022<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p><span style=\"font-weight: 400;\">Games that center branching narratives often use the possibility of character death to raise the stakes for decisions that players will make. <\/span><i><span style=\"font-weight: 400;\">The Quarry<\/span><\/i><span style=\"font-weight: 400;\">, a cinematic horror, <\/span><i><span style=\"font-weight: 400;\">Life is Strange, <\/span><\/i><span style=\"font-weight: 400;\">an episodic adventure, and <\/span><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3, <\/span><\/i><span style=\"font-weight: 400;\">a party-based roleplaying game, cover a range of genres where the player\u2019s choices can potentially result in the death of an LGBTQ character. And yet, of those three games, only one falls into the dreaded <\/span><a href=\"https:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/BuryYourGays\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">bury your gays<\/span><\/a><span style=\"font-weight: 400;\"> trope, a long-standing phenomenon in media where LGBTQ characters die at a disproportionate rate or are denied happy endings via an untimely death. However, when the power of choice lies in the hands of its players, this trope can be more difficult to identify. After all, the death of an LGBTQ character can be blamed on a gameplay mistake or a consequence of a narrative decision. But not all choices in games are created equal.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With the return of Max Caulfield in <\/span><i><span style=\"font-weight: 400;\">Life is Strange: Double Exposure, <\/span><\/i><span style=\"font-weight: 400;\">fans of the series have questioned how the new release will deal with the fact that the original <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">(2015) has two vastly different endings depending on the player\u2019s choice. The final decision in <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">mandates a sacrifice: allow Max Caulfield\u2019s hometown to be destroyed by a storm along with everything and everyone in it or allow Chloe, Max\u2019s romantic interest, to die in order to save the town. If players internalize the oft quoted <\/span><i><span style=\"font-weight: 400;\">Star Trek II: Wrath of Khan <\/span><\/i><span style=\"font-weight: 400;\">saying<\/span><i><span style=\"font-weight: 400;\">, <\/span><\/i><span style=\"font-weight: 400;\">\u201cThe needs of the many outweigh the needs of the few\u2026or the one,\u201d then the choice is simple: Chloe must die. Regardless, there is no truly happy ending for Max Caulfield and Chloe Price, and the players are made complicit in either the death of a major queer character or the destruction of a town of innocent people.<\/span><\/p>\n<figure id=\"attachment_919857\" aria-describedby=\"caption-attachment-919857\" style=\"width: 788px\" class=\"wp-caption aligncenter\"><img fetchpriority=\"high\" decoding=\"async\" class=\"size-large wp-image-919857\" src=\"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-1024x576.png\" alt=\"\" width=\"788\" height=\"443\" srcset=\"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-1024x576.png 1024w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-300x169.png 300w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-768x432.png 768w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-1536x864.png 1536w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-150x84.png 150w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-450x253.png 450w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm-1200x675.png 1200w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123529\/maxchloestorm.png 1600w\" sizes=\"(max-width: 788px) 100vw, 788px\" \/><figcaption id=\"caption-attachment-919857\" class=\"wp-caption-text\">Photo Credits: DONTNOD\/Square Enix<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">The problem with the moral quandary posed in <\/span><i><span style=\"font-weight: 400;\">Life is Strange<\/span><\/i><span style=\"font-weight: 400;\"> has little to do with needing to weigh the death of one versus the death of many. Instead, the problem is that if Max chooses to save Chloe Price, it parallels\u00a0 the common anti-LGBTQ narrative that queer relationships are a danger to society. Though the game is never explicit about what causes the storm that threatens the lives of Arcadia Bay, the characters theorize it was a result of Max\u2019s time travel abilities, which she first used to save Chloe from death. It uncomfortably evokes the ways in which LGBTQ people have even been historically blamed by extremists for disasters, including <\/span><a href=\"https:\/\/www.theguardian.com\/world\/shortcuts\/2012\/oct\/30\/hurricane-sandy-disasters-blamed-gay-community\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Hurricane Sandy, 9\/11, global warming<\/span><\/a><span style=\"font-weight: 400;\">, and other tragic events. Some <\/span><a href=\"https:\/\/www.hrc.org\/press-releases\/colorado-pastor-claims-lgbt-people-will-destroy-everything\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">religious leaders<\/span><\/a><span style=\"font-weight: 400;\"> even go as far as to proclaim that embracing the LGBTQ community will cause the destruction of the world itself.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Whether or not using her powers to save Chloe actually caused the storm, Max blames herself for its creation. Considering <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">was developed during the height of this LGBTQ doomsday rhetoric, the ending choices could be interpreted as an unfortunate coincidence or perhaps a result of unconscious bias. But most of all, it is a reminder that even games with good intentions can still fall prey to harmful tropes.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">By all accounts, the release of <\/span><i><span style=\"font-weight: 400;\">Life is Strange<\/span><\/i><span style=\"font-weight: 400;\"> in 2015 changed the narrative adventure genre. It was a revolutionary exploration of teen life and queer romance with a teenage girl in a lead role, a decision that <\/span><a href=\"https:\/\/www.gamespot.com\/articles\/remember-me-dev-not-trying-to-fix-the-industry-by-\/1100-6421734\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">developers revealed was considered unprofitable<\/span><\/a><span style=\"font-weight: 400;\"> by publishers. Having a queer woman as the sole protagonist of a major release was groundbreaking territory, predated only by Ellie from <\/span><i><span style=\"font-weight: 400;\">The Last of Us: Left Behind.<\/span><\/i><span style=\"font-weight: 400;\"> To this day, <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">is still regarded as one of the flagship titles in queer video game history and is often cited as a game that contributed to players <\/span><a href=\"https:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/LGBTAwakening\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">queer awakenings<\/span><\/a><span style=\"font-weight: 400;\">. Max Caulfield is an unlikely hero that, with the player\u2019s guidance, slowly grows into her self-worth and confidence; she\u2019s an aspirational story for many LGBTQ youth struggling to do the same. If any game needed to get its queer romance correct, <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">was the one, so it is unfortunate that despite its inclusion of relatable characters and stories that many LGBTQ gamers resonated with, the story stumbles at its most pivotal moment.<\/span><\/p>\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">thank u max &amp; chloe for my 2015 gay awakening <a href=\"https:\/\/t.co\/EtnUB80c5e\">pic.twitter.com\/EtnUB80c5e<\/a><\/p>\n<p>\u2014 azra \ud83c\uddf5\ud83c\uddf8 (@papirfecni) <a href=\"https:\/\/twitter.com\/papirfecni\/status\/1405328054449233922?ref_src=twsrc%5Etfw\">June 17, 2021<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">is no secret trojan horse of anti-LGBTQ rhetoric that wants to warn its players about the dangers of queer relationships, but it does find itself unwittingly replicating that narrative. LGBTQ stories are overwhelmingly fraught with untimely deaths and brutal sacrifices, and Max and Chloe are another victim of a withheld happy ending for LGBTQ couples. Prioritizing their relationship over the lives of others invokes both shame and guilt, feelings that are all too familiar for players that have yet to accept their own sexuality. Instead, they are dissuaded from living their truth in the face of a &#8220;greater good.&#8221;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So how can player-driven games ensure they do not unintentionally force players to \u201cbury your gays\u201d and also limit the potential for players to target LGBTQ characters without resorting to giving them plot armor? After all, while <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">forces players to choose between two uncomfortable, even horrifying, endings, risk and sacrifice are important in raising the stakes of decisions that the player must make.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Players on their first playthrough of <\/span><i><span style=\"font-weight: 400;\">The Quarry <\/span><\/i><span style=\"font-weight: 400;\">may overthink early-game decisions in fear of losing one of the nine camp counselors. However, it turns out that it is actually far more difficult to kill off the protagonists than some might think. In Dylan and Ryan\u2019s case, they cannot be killed until late in the game, meaning players cannot prematurely &#8211; or intentionally &#8211; end either of their storylines before they can bond and open up to each other.<\/span><\/p>\n<figure id=\"attachment_919856\" aria-describedby=\"caption-attachment-919856\" style=\"width: 788px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"size-large wp-image-919856\" src=\"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-1024x576.png\" alt=\"\" width=\"788\" height=\"443\" srcset=\"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-1024x576.png 1024w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-300x169.png 300w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-768x432.png 768w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-1536x864.png 1536w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-150x84.png 150w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-450x253.png 450w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan-1200x675.png 1200w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123403\/dylanryan.png 1600w\" sizes=\"(max-width: 788px) 100vw, 788px\" \/><figcaption id=\"caption-attachment-919856\" class=\"wp-caption-text\">Photo Credits: Supermassive Games\/2k<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">And despite the brutality of each possible death in the game, <\/span><i><span style=\"font-weight: 400;\">The Quarry <\/span><\/i><span style=\"font-weight: 400;\">does not require any of the counselors to sacrifice themselves for the survival of the group. Choosing dialogue options that deepen the relationship between Dylan and Ryan is never punished by the game, and the player\u2019s possible attachment to their dynamic is never exploited to manufacture a difficult or tragic decision. Instead, their queerness exists independently from the unfortunate horror genre they find themselves in. Their queeness is a part of their character arcs, not a factor that determines or even influences whether or not they live or die.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Much of what makes the \u201cbury your gays\u201d trope so pernicious is that LGBTQ characters in media are historically very rare, so their deaths often entail the loss of all LGBTQ representation within their game. <\/span><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3<\/span><\/i><span style=\"font-weight: 400;\"> addresses this problem through its approach to balancing player choice and character death. Though the vast majority of characters in the game can be permanently killed, it is the sheer number of LGBTQ characters that ensures the game never feels as if it is reinforcing harmful tropes. Inclusive world-building is foundational to <\/span><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3<\/span><\/i><span style=\"font-weight: 400;\">, and many of its characters, major and minor, are canonically LGBTQ. In fact, two of the game\u2019s most prominent and powerful characters, Isobel and Dame Aylin, are explicitly depicted in a romantic relationship. Both characters are essential to the story and will be encountered by every player who follows the main quest \u2013 not siloed to an optional side plot, as is so often the case.<\/span><\/p>\n<p><iframe title=\"Isobel &amp; Aylin Reunited Scene | Baldur&#039;s Gate 3\" width=\"788\" height=\"443\" src=\"https:\/\/www.youtube.com\/embed\/oc-yd0tTR5Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3 <\/span><\/i><span style=\"font-weight: 400;\">does more than just populate its world with a plethora of queer NPCs. All companions are romanceable by player characters of any gender and a select few, namely the druid Halsin, are openly polyamorous. The character creator also allows players to select between she\/her, he\/him, and they\/them pronouns and will be addressed accordingly, even resulting in gender-specific interactions that allow for unique conversational opportunities. Perhaps the most important choice that <\/span><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3 <\/span><\/i><span style=\"font-weight: 400;\">makes, however, is that despite providing a near sandbox-style world where players can save villages, wreak havoc, or even conquer the world, killing off the game\u2019s characters or intentionally avoiding them restricts players from accessing substantial portions of the game\u2019s content. Many have both narrative and gameplay significance that benefit the player if helped or kept alive, especially when it comes to the endgame where players can rely on the allies they\u2019ve made to assist them. It is a clever choice to offer gameplay flexibility while also subtly dissuading players from certain antagonistic actions.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Player choice is the foundation that <\/span><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3 <\/span><\/i><span style=\"font-weight: 400;\">was built on. After all, it seeks to capture the magic and flexibility of a Dungeons &amp; Dragons campaign. However, the game is at its best when players choose to pursue character-driven quests and engage with everything the world has to offer, and this is exactly what makes its LGBTQ representation so impactful. Ignoring its queer characters makes for a shallower story; it is a testament to how a diversity of people and experiences enrich video game worlds in ways that demand exploration. Admittedly, it is no easy feat to keep everyone alive in <\/span><i><span style=\"font-weight: 400;\">Baldur\u2019s Gate 3<\/span><\/i><span style=\"font-weight: 400;\"> without lucky dice rolls or reloading saves, but the viral popularity that the game enjoyed in 2023, especially within the <\/span><a href=\"\/glaad-celebrates-outstanding-video-game-nominees-at-the-35th-annual-glaad-media-awards-glaadawards\/\"><span style=\"font-weight: 400;\">LGBTQ gaming community<\/span><\/a><span style=\"font-weight: 400;\">, is an impressive feat for a game that no two people are likely to experience in the same way.<\/span><\/p>\n<figure id=\"attachment_919861\" aria-describedby=\"caption-attachment-919861\" style=\"width: 788px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"size-large wp-image-919861\" src=\"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-1024x576.png\" alt=\"\" width=\"788\" height=\"443\" srcset=\"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-1024x576.png 1024w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-300x169.png 300w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-768x432.png 768w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-1536x864.png 1536w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-150x84.png 150w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-450x253.png 450w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph-1200x675.png 1200w, https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123704\/alexsteph.png 1600w\" sizes=\"(max-width: 788px) 100vw, 788px\" \/><figcaption id=\"caption-attachment-919861\" class=\"wp-caption-text\">Photo Credits: Deck Nine\/Square Enix<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Thankfully, the <\/span><i><span style=\"font-weight: 400;\">Life is Strange <\/span><\/i><span style=\"font-weight: 400;\">series has shown improvement in regards to its LGBTQ representation, with <\/span><i><span style=\"font-weight: 400;\">Life is Strange: True Colors <\/span><\/i><span style=\"font-weight: 400;\">winning the <\/span><a href=\"\/glaad-celebrates-outstanding-video-game-nominees-33rd-annual-glaad-media-awards\/\"><span style=\"font-weight: 400;\">33rd GLAAD Media Award for Outstanding Video Game<\/span><\/a><span style=\"font-weight: 400;\">. The romance plotlines for Alex Chen, the protagonist in <\/span><i><span style=\"font-weight: 400;\">True Colors<\/span><\/i><span style=\"font-weight: 400;\">, exist parallel to the main plot of the game, allowing players to choose who Alex ends up with if she builds a relationship with either of the love interests. Hopes are high that <\/span><i><span style=\"font-weight: 400;\">Life is Strange: Double Exposure <\/span><\/i><span style=\"font-weight: 400;\">will not repeat the mistakes of its predecessor \u2013 inadvertently associating queer romance with disaster or repeating the same \u201cbury your gays\u201d dilemma that was presented in the original \u2013 while still offering players the chance to guide the story in drastically different directions. It is worth noting that the developer of the original <\/span><i><span style=\"font-weight: 400;\">Life is Strange<\/span><\/i><span style=\"font-weight: 400;\">, <\/span><a href=\"\/first-playable-transgender-game-character-here-xbox-game-studios-and-dontnods-tell-me-why\/\"><span style=\"font-weight: 400;\">DONTNOD<\/span><\/a><span style=\"font-weight: 400;\">, is not returning to develop the sequel. Instead, Deck Nine Games, developer of <\/span><i><span style=\"font-weight: 400;\">True Colors<\/span><\/i><span style=\"font-weight: 400;\">, is the studio continuing Max Caulfield\u2019s story.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Although <\/span><i><span style=\"font-weight: 400;\">The Quarry <\/span><\/i><span style=\"font-weight: 400;\">never fully provides closure to the relationship between Ryan and Dylan, the game does not close the door on a future for them either. Importantly, both characters remain alive in all the \u201cgood endings\u201d \u2013 never cornered into any self-sacrificial moment or treated as dispensable characters. Developers are ultimately responsible for the narrative choices available to players in the game. With the creativity in video game storytelling, there are more interesting risks to take that do not include burying your gays, and it is past time to retire the harmful and overused tropes that treat LGBTQ characters as collateral.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This piece contains major spoilers for Life is Strange (2015). In 2022, Supermassive Games released The Quarry, a game which \u2013 like the studio\u2019s previous titles \u2013 blends survival horror gameplay with an interactive movie experience. Inspired by 80s horror flicks like Friday the 13th and An American Werewolf in London, it introduces a motley<\/p>\n","protected":false},"author":461,"featured_media":919853,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_cover_media_provider":"image","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_cover_video_id":0,"apple_news_cover_video_url":"","apple_news_cover_embedwebvideo_url":"","apple_news_is_hidden":"","apple_news_is_paid":"","apple_news_is_preview":"","apple_news_is_sponsored":"","apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"middle","apple_news_slug":"","apple_news_sections":[],"apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":""},"categories":[138422,138401,138424,138415],"tags":[139906,126224,135321,136733,141495,141496,140871,141497,123578],"ppma_author":[139066],"class_list":{"0":"post-919852","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-digital","8":"category-entertainment","9":"category-gaming","10":"category-young-adult","11":"tag-baldurs-gate-3","12":"tag-gaming","13":"tag-lgbtq-representation","14":"tag-lgbtq-video-games","15":"tag-life-is-strange","16":"tag-life-is-strange-true-colors","17":"tag-queer-video-games","18":"tag-the-quarry","19":"tag-video-games"},"aioseo_notices":[],"apple_news_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.8.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"This piece contains major spoilers for Life is Strange (2015). In 2022, Supermassive Games released The Quarry, a game which \u2013 like the studio\u2019s previous titles \u2013 blends survival horror gameplay with an interactive movie experience. 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Inspired by 80s horror flicks like Friday the 13th and An American Werewolf in London, it introduces a motley","twitter:creator":"@glaad","twitter:image":"https:\/\/media.glaad.org\/wp-content\/uploads\/2024\/10\/07123050\/maxchloe.png"},"aioseo_meta_data":{"post_id":"919852","title":null,"description":null,"keywords":null,"keyphrases":{"focus":{"keyphrase":"","score":0,"analysis":{"keyphraseInTitle":{"score":0,"maxScore":9,"error":1}}},"additional":[]},"primary_term":{"category":138424},"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":"","og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"BlogPosting","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":"-1","robots_max_videopreview":"-1","robots_max_imagepreview":"large","priority":null,"frequency":"default","local_seo":null,"limit_modified_date":false,"open_ai":{"title":{"suggestions":[],"usage":0},"description":{"suggestions":[],"usage":0}},"created":"2024-10-07 16:28:24","updated":"2025-02-19 17:36:59"},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/glaad.org\" title=\"Home\">Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/glaad.org\/category\/entertainment\/\" title=\"Entertainment\">Entertainment<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/glaad.org\/category\/entertainment\/gaming\/\" title=\"Gaming\">Gaming<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">&raquo;<\/span><span class=\"aioseo-breadcrumb\">\n\tAuthenticity vs. Agency: How Video Games Can Do Right by Their LGBTQ Characters Without Sacrificing Player Freedom\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/glaad.org"},{"label":"Entertainment","link":"https:\/\/glaad.org\/category\/entertainment\/"},{"label":"Gaming","link":"https:\/\/glaad.org\/category\/entertainment\/gaming\/"},{"label":"Authenticity vs. Agency: How Video Games Can Do Right by Their LGBTQ Characters Without Sacrificing Player Freedom","link":"https:\/\/glaad.org\/authenticity-vs-agency-how-video-games-can-do-right-by-their-lgbtq-characters-without-sacrificing-player-freedom\/"}],"authors":[{"term_id":139066,"user_id":461,"is_guest":0,"slug":"acook","display_name":"Annabelle Cook, Gaming Jr. Associate","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/9dcdce45b069f7cd1f1a41410da69493c13f9ddd8a83351a3a8ef883eecf78c2?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"Cook","first_name":"Annabelle","job_title":"","description":""}],"_links":{"self":[{"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/posts\/919852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/users\/461"}],"replies":[{"embeddable":true,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/comments?post=919852"}],"version-history":[{"count":8,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/posts\/919852\/revisions"}],"predecessor-version":[{"id":920051,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/posts\/919852\/revisions\/920051"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/media\/919853"}],"wp:attachment":[{"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/media?parent=919852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/categories?post=919852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/tags?post=919852"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/glaad.org\/wp-json\/wp\/v2\/ppma_author?post=919852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}